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French Ligue 1
Reims 0
48′
Monaco 0

40′

Monaco
BALL . - to -
Live on Ligue 1 Pass
Combine two or more selections from this event to build a Bet Builder
Match Odds Will Go In-Play In-Play
Correct Score Will Go In-Play In-Play
Predict the score at the end of 90 minutes plus stoppage time.
Reims to win Draw Monaco to win
Goalscorer Markets Will Go In-Play In-Play
Player First Goalscorer: Own Goals don't count

Player To Score: Own Goals don't count


Player To Score 2 Goals or More: Own Goals don't count
Player First Goalscorer Player To Score Player To Score 2 Goals or More
Player First Goalscorer Player To Score Player To Score 2 Goals or More
  • No Goalscorer
  • Takumi Minamino
  • Eliesse Ben Seghir
  • Keito Nakamura
  • Junya Ito
  • Oumar Diakite
  • Aleksandr Golovin
  • George Ilenikhena
  • Marshall Munetsi
  • Wilfried Singo
  • Soungoutou Magassa
  • Amadou Kone
  • Sergio Akieme
  • Kassoum Ouattara
  • Emmanuel Agbadou
  • Thilo Kehrer
  • Jordan Teze
  • Valentin Atangana Edoa
  • Aurelio Buta
  • Cedric Kipre
Anytime Assist Will Go In-Play In-Play
To Score Or Assist Will Go In-Play In-Play
To Score Or To Be Shown A Card Will Go In-Play In-Play
Over/Under Will Go In-Play In-Play
Over/Under 0.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.

Over/Under 1.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 2.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 3.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 4.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 5.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 6.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 7.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
6.5
Goals
7.5
Goals
Both teams to score markets Will Go In-Play In-Play
Betting on ‘Yes’ means you need both teams to score at least one goal to win. Own goals count. 90mins plus stoppage time only. Extra Time and Penalty Shootout do not count.
Yes No
Second-Half Result Will Go In-Play In-Play
Handicap Match Result Will Go In-Play In-Play
Alternative Handicaps Will Go In-Play In-Play
Goals are added to or subtracted from a team’s final score if you bet on them, or the home team’s score if you bet on the draw. E.g. If the value is -1, that team will need to win by 2 or more goals for your bet to win.
Alternative Handicaps. Will Go In-Play In-Play
Alternative Handicaps.. Will Go In-Play In-Play
Double Chance Will Go In-Play In-Play
Cover two of the three possible results for your bet to win. Eg. Home Team & Draw, if either the home team or a draw happens, you win.
Player shots on target Will Go In-Play In-Play
Player To Have 1 Or More Shots On Target: Markets will be settled according to Opta definitions and data

Player To Have 2 Or More Shots On Target: Markets will be settled according to Opta definitions and data


Player To Have 3 Or More Shots On Target: Markets will be settled according to Opta definitions and data


Player To Have 4 Or More Shots On Target: Markets will be settled according to Opta definitions and data
1+ 2+ 3+ 4+
1+ 2+ 3+ 4+
Player To Have 1 Or More Shots On Target in Each Half Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Player To Have 1 Or More Shots Will Go In-Play In-Play
Player To Have 2 Or More Shots Will Go In-Play In-Play
Player To Have 3 Or More Shots Will Go In-Play In-Play
Player To Have 4 Or More Shots Will Go In-Play In-Play
Player To Have 5 Or More Shots Will Go In-Play In-Play
Player To Have 6 Or More Shots Will Go In-Play In-Play
Corner Match Bet Will Go In-Play In-Play
You're betting which team gets more corners in the match. Any corners awarded but not taken don't count.
Player Shown a Card Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Red Card Markets Will Go In-Play In-Play
  • Red Card in Second Half 6.0
  • Reims to have a red card 11.0
  • Monaco to have a red card 9.0
  • A red card in the match 6.0
  • Both teams to have a red card 101.0
Team To Receive The Most Cards Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Winning Margin Will Go In-Play In-Play
  • Reims to win by exactly 1 goal 5.5
  • Reims to win by exactly 2 goals 13.0
  • Reims to win by exactly 3 goals 67.0
  • Reims to win by 4 or more goals 326.0
  • 0-0 draw 3.5
  • Score Draw 5.5
  • Monaco to win by exactly 1 goal 3.6
  • Monaco to win by exactly 2 goals 7.5
  • Monaco to win by exactly 3 goals 23.0
  • Monaco to win by 4 or more goals 81.0
Over/Under 0.5 Goals. Will Go In-Play In-Play
Over/Under 1.5 Goals. Will Go In-Play In-Play
Over/Under 2.5 Goals. Will Go In-Play In-Play
Over/Under 3.5 Goals. Will Go In-Play In-Play
Over/Under 4.5 Goals. Will Go In-Play In-Play
Match Result Handicap -1.0 Will Go In-Play In-Play
Match Result Handicap +1.0 Will Go In-Play In-Play
Over/Under 5.5 Goals. Will Go In-Play In-Play
Over/Under 6.5 Goals. Will Go In-Play In-Play
Over/Under 7.5 Goals. Will Go In-Play In-Play
Player to commit 1 or more fouls in each half Will Go In-Play In-Play
Home Team -1.5 Goals Will Go In-Play In-Play
Away Team -2.5 Goals Will Go In-Play In-Play
Away Team Over Corners Will Go In-Play In-Play
Away Team Over Cards Will Go In-Play In-Play
Home Team Over Corners Will Go In-Play In-Play
Home Team Over Cards Will Go In-Play In-Play
Total Over Corners Will Go In-Play In-Play
Total Over Cards Will Go In-Play In-Play
Player To Commit 1 Or More Fouls Will Go In-Play In-Play
Player To Commit 2 Or More Fouls Will Go In-Play In-Play
Player To Commit 3 Or More Fouls Will Go In-Play In-Play